Shufflepuck Café | |
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Developer(s) | Christopher Gross, Gene Portwood, and Lauren Elliott |
Publisher(s) | Brøderbund, Ubisoft |
Platform(s) | Macintosh, Amiga, Atari ST, Apple IIGS, Amstrad CPC, NEC PC-9801, Family Computer, MS-DOS |
Release date(s) | 6. July 1989 |
Genre(s) | Sports game |
Mode(s) | Single player |
Shufflepuck Café is a computer air hockey game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Brøderbund (not a table shuffleboard video game, as the name would suggest- though that was the intention when the name was first coined by Christopher Gross). Originally developed for the Apple Macintosh, it was later adapted by Ubisoft for the Amiga, Atari ST, Apple IIGS (leaked version), Amstrad CPC, Family Computer (in Japan) and DOS operating systems.
Contents |
There are two game modes. The player can compete in a tournament, playing against opponents who visit the Café, or can practice against each opponent to find out his/her/its weakness in a single-player match.
The game is controlled via the computer's mouse. The bat on the playing field bounces a hockey puck between the player and the opponent. When one of the players manages to knock the hockey puck past the opponent's bat, the player scores.
After a set number of points (usually 15) the match is over.
Shufflepuck Café includes nine opponents:
In some versions, during gameplay there is a cheat option, which gives the player the option of winning or losing the game, winning or losing the tournament or gaining or losing five points.
There is a general storyline behind the Amiga version of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.
The game was reviewed in 1989 in Dragon #142 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 41⁄2 out of 5 stars.[1]